Modules, Strings


  • Due: Wednesday, May 27th no later than 5pm.
  • Submission instructions: complete the assigned number of activities in each of the assigned subsections of Chapters 5 and 9. You do not need to submit anything to Brightspace.
  • Deadline reminder: once this deadline passes, Runestone Interactive will no longer allow you to collect points for completing the activities.

Key ideas

From chapter 5:

  • Be able to use the math module to solve problems.
  • Be able to use the turtle module to solve problems.
  • Be able to use the random module to solve problems.
  • Be able to figure out how to use other modules when needed.

From chapter 9:

  • str type
  • String concatenation operator: +
  • Substring operators: in, not in
  • String indexing, e.g. if mascot = "hawks", mascot[2]
  • String comparison: <, <=, ==, >, >=, !=
  • String slicing, e.g. mascot[1:3]
  • Common methods:
    • Determining length: len
    • Related to case: upper, lower, capitalize
    • Related to whitespace: strip, lstrip, rstrip
    • Related to formatting: center, ljust, rjust
    • Related to finding substrings: find, rfind, index, rindex
    • Related to counting occurrences: count
  • Useful constants:
    • string.ascii_lowercase
    • string.ascii_uppercase
    • string.digits
    • string.punctuation
  • Python documentation for strings: Online Documentation


  • Complete the required number of activities for each subsection in Modules, Strings.

Grading - 10 points

  • 10 points - the required number of activities were completed for each subsection before the deadline.

Grading turnaround

This reading assignment will be graded with scores in Brightspace by office hours the following class day.

Optional activities

Activity 1

Review Then,

  1. Add appropriate comments to
  2. Modify the program so that pressing the f or F moves the turtle forward 50 pixels in its current direction.
  3. Modify the program so that pressing the r, the R, or PageDown turns the turtle 45 degrees to the right but does not move the turtle.

Activity 2

Write a program that implements a Caesar cipher on lowercase letters. For example, if they key is 2, each letter is replaces by the letter that comes 2 positions later in the alphabet. for example, "a" becomes "c" and "z" becomes "b".

Activity 3

Download and experiment with until you understand it fully. Why can the alternate_case function be called with either one or two arguments? How would you explain what the alternate_case function does to someone who knows nothing about computer science?

Activity 4

Write a function named double_integer that repeatedly asks the user to enter an integer until a non-negative integer is entered. The function should then return twice the integer’s value. For example, the user might enter "apple", then "3.14", then "-34", then "34". In this example, the function should return 68.